Chisel Engine

A 3D game engine influenced by Quake and Source.

Getting baked lighting, efficient culling, and a brush-based mapping workflow in a modern engine means plugins, workarounds, and compromises. Chisel is built with these goals in mind.

Built by one developer (me!) with a love for the Quake and Source engines, Chisel gives you a code-first 3D engine where the hard problems are already solved. Physics, sound, particle systems, model tooling, and a map-logic system powerful enough to drive complex game behaviors without writing a single line of code.

The included FPS template lets you see what Chisel has to offer in minutes, and makes a perfect jumping-off point for any project.


$40 one-time · no royalties

Get Chisel

Buy once and it's yours... Permanently! Includes the full engine source code and SDK, all of the editors and their source code, the FPS template, and all future updates for the life of the project.

Already own Chisel? (Or just curious?)

Check out the documentation for all of the guides and references for using Chisel! See here!

Chisel Early Access
2/24/2026

Early access is live. Read about planned updates, roadmap, that sort of thing...

Read more →