A 3D game engine influenced by Quake and Source.
Getting baked lighting, efficient culling, and a brush-based mapping workflow in a modern engine means plugins, workarounds, and compromises. Chisel is built with these goals in mind.
Built by one developer (me!) with a love for the Quake and Source engines, Chisel gives you a code-first 3D engine where the hard problems are already solved. Physics, sound, particle systems, model tooling, and a map-logic system powerful enough to drive complex game behaviors without writing a single line of code.
The included FPS template lets you see what Chisel has to offer in minutes, and makes a perfect jumping-off point for any project.
Check out the documentation for all of the guides and references for using Chisel! See here!